There are similar skills across the Relic types but they do encourage different weapon choice. Relic skills use another form of energy gained from damaging foes. It would have been nice to have some last longer at reduced damage, or vice versa.Īll classes can select from one of five permanent Relics, which is another skill group that grants elemental type abilities: poison, fire, lightning, blood, and cold. Aside from throwing more points into each skill, to buff damage or unlock boring perks, there are no branching options that alter how they work. Most classes are fun enough on a basic level, but some skills are not interesting or effective, which is a problem with so few skills in total. Each class has their own form of energy for the Forged class, it’s heat generated when using the cannon, although this can be exploded off like a pressure cooker.Įvery day is bring-your-train-to-work day for the RailmasterĮvery class has 14 skills each spread across two groups, one of which feeds off their primary energy resource. Most of my time was spent as a Railmaster, using the flamethrower from the train to burn foes and lobbing dynamite clusters into groups. And the Railmaster can summon a train that follows and fires mortar rounds automatically. The Forged is an automaton that can open its torso and unleash a rapid-fire cannon. The Dusk Mage is a sorcerer that embraces light and dark, able to cast holy bolts and summon hellish creatures. The Sharpshooter is a classic ranged archer with the ability to call forth spirits. Players can fight as one of four classes: Sharpshooter, Dusk Mage, Forged, and Railmaster. Without these audio logs, there would be almost no meat to the story and even less reason to care about the fight. Torchlight 3 tries to buff the flimsy narrative with random audio logs, which can be found in both town and dungeons, and these are a good way of delivering back-story while you hack away. Near the end some of the townsfolk are taken prisoner, but you won’t care. A few nobodies offer random magical weapons, or pets, for gold that is part of a dysfunctional currency system. A couple of bland characters give you quests. Many quests, especially in the second and third acts, just follow on from each other automatically as though the game was afraid of sending players back to town.Įach of the three acts has a main town, but none of them have much personality. However the story is not interesting, and the most memorable quest was rescuing pet alpacas taken prisoner by skittering bugs. The players’ job is to follow the sisters, across three acts, and stop Mother. One daughter has command of the goblins in the forest, another controls the insects in burrows deep in the swamps, and the last one is searching for the gateway entrance hidden in the mountains. Her three subservient daughters are helping. Set 100 years after the events of the last game, an entity named Mother is searching for a Void ember and a magical gateway. The story link between Torchlight 3 and its forebears is tenuous. There is a swamp of action RPGs out there, so how does Torchlight 3 compare?